1use std::f32::consts::PI;
2
3use crate::{
4 node::Node,
5 prelude::{
6 Direction,
7 Gaps,
8 VisibleSize,
9 },
10};
11
12pub type Area = euclid::Rect<f32, ()>;
13pub type Size2D = euclid::Size2D<f32, ()>;
14pub type Point2D = euclid::Point2D<f32, ()>;
15pub type CursorPoint = euclid::Point2D<f64, ()>;
16pub type Length = euclid::Length<f32, ()>;
17
18pub trait AreaModel {
19 fn without_gaps(self, gap: &Gaps) -> Area;
21
22 fn move_with_offsets(&mut self, offset_x: &Length, offset_y: &Length);
24
25 fn adjust_size(&mut self, node: &Node);
27
28 fn expand(&mut self, size: &Size2D);
29
30 fn max_area_when_rotated(&self, center: Point2D) -> Area;
31
32 fn clip(&mut self, other: &Self);
33}
34
35impl AreaModel for Area {
36 fn without_gaps(self, gaps: &Gaps) -> Area {
37 let origin = self.origin;
38 let size = self.size;
39 Area::new(
40 Point2D::new(origin.x + gaps.left(), origin.y + gaps.top()),
41 Size2D::new(
42 size.width - gaps.horizontal(),
43 size.height - gaps.vertical(),
44 ),
45 )
46 }
47
48 fn move_with_offsets(&mut self, offset_x: &Length, offset_y: &Length) {
49 self.origin.x += offset_x.get();
50 self.origin.y += offset_y.get();
51 }
52
53 fn adjust_size(&mut self, node: &Node) {
54 if let VisibleSize::InnerPercentage(p) = node.visible_width {
55 self.size.width *= p.get() / 100.;
56 }
57 if let VisibleSize::InnerPercentage(p) = node.visible_height {
58 self.size.height *= p.get() / 100.;
59 }
60 }
61
62 fn expand(&mut self, size: &Size2D) {
63 self.origin.x -= size.width;
64 self.origin.y -= size.height;
65 self.size.width += size.width * 2.;
66 self.size.height += size.height * 2.;
67 }
68
69 fn max_area_when_rotated(&self, center: Point2D) -> Area {
70 let (top_left_extreme, bottom_right_extreme) = calculate_extreme_corners(self, center);
71
72 Area::new(
73 Point2D::new(top_left_extreme.x, top_left_extreme.y),
74 Size2D::new(
75 bottom_right_extreme.x - top_left_extreme.x,
76 bottom_right_extreme.y - top_left_extreme.y,
77 ),
78 )
79 }
80
81 fn clip(&mut self, other: &Self) {
82 self.origin.x = self.origin.x.max(other.origin.x);
83 self.origin.y = self.origin.y.max(other.origin.y);
84 self.size.width = self.size.width.min(other.size.width);
85 self.size.height = self.size.height.min(other.size.height);
86 }
87}
88
89#[derive(Clone, Copy)]
90pub enum AlignmentDirection {
91 Main,
92 Cross,
93}
94
95#[derive(Debug)]
96pub enum AlignAxis {
97 Height,
98 Width,
99}
100
101fn rotate_point_around_center(point: Point2D, center: Point2D, angle_radians: f32) -> Point2D {
102 let sin_theta = angle_radians.sin();
103 let cos_theta = angle_radians.cos();
104
105 let x_shifted = point.x - center.x;
106 let y_shifted = point.y - center.y;
107
108 let x_rotated = x_shifted * cos_theta - y_shifted * sin_theta;
109 let y_rotated = x_shifted * sin_theta + y_shifted * cos_theta;
110
111 Point2D::new(x_rotated + center.x, y_rotated + center.y)
112}
113
114fn calculate_extreme_corners(area: &Area, center: Point2D) -> (Point2D, Point2D) {
115 let biggest_size = area.width().max(area.height());
116
117 let corners = [
118 Point2D::new(center.x - biggest_size, center.y - biggest_size),
119 Point2D::new(center.x - biggest_size, center.y + biggest_size),
120 Point2D::new(center.x + biggest_size, center.y - biggest_size),
121 Point2D::new(center.x + biggest_size, center.y + biggest_size),
122 ];
123
124 let angle_45_radians = 45.0 * PI / 180.0;
125
126 let rotated_corners: Vec<Point2D> = corners
127 .iter()
128 .map(|&corner| rotate_point_around_center(corner, center, angle_45_radians))
129 .collect();
130
131 let min_x = rotated_corners
132 .iter()
133 .map(|p| p.x)
134 .fold(f32::INFINITY, f32::min);
135 let min_y = rotated_corners
136 .iter()
137 .map(|p| p.y)
138 .fold(f32::INFINITY, f32::min);
139 let max_x = rotated_corners
140 .iter()
141 .map(|p| p.x)
142 .fold(f32::NEG_INFINITY, f32::max);
143 let max_y = rotated_corners
144 .iter()
145 .map(|p| p.y)
146 .fold(f32::NEG_INFINITY, f32::max);
147
148 (Point2D::new(min_x, min_y), Point2D::new(max_x, max_y))
149}
150
151impl AlignAxis {
152 pub fn new(direction: &Direction, alignment_direction: AlignmentDirection) -> Self {
153 match direction {
154 Direction::Vertical => match alignment_direction {
155 AlignmentDirection::Main => AlignAxis::Height,
156 AlignmentDirection::Cross => AlignAxis::Width,
157 },
158 Direction::Horizontal => match alignment_direction {
159 AlignmentDirection::Main => AlignAxis::Width,
160 AlignmentDirection::Cross => AlignAxis::Height,
161 },
162 }
163 }
164}
165
166pub trait SizeModel {
167 fn with_gaps(self, gap: &Gaps) -> Size2D;
169}
170
171impl SizeModel for Size2D {
172 fn with_gaps(self, gap: &Gaps) -> Size2D {
173 Size2D::new(self.width + gap.horizontal(), self.height + gap.vertical())
174 }
175}